Main Article Content

Abstract

The research study comprises a pure qualitative approach bounded in grounded theory and thematic analysis – a system of qualitative research that based on the data of the participants, the researcher will come up with the suggested principles on how to remediate the live experiences of the Mobile Legend Players who are also learners, and to give some collected data to be discussed as an authentic approach of comparing and relating the lived experiences of both study habits and the playing habits of the Grade 12 Learners of Salcedo Vocational High School

Keywords

Senior High School Students Mobile Legends DepEd Philippines

Article Details

How to Cite
Jericho D. Ecija, & Reina Celine Sagales. (2021). Lived experiences of students in a public school enthusiast in playing mobile legends. International Journal on Orange Technologies, 3(3), 132-137. https://doi.org/10.31149/ijot.v3i3.1428

References

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  2. Ibrahim, A., Thematic Analysis: Critical Review of its Process and Evaluation, West East Journal of Social Sciences, Volume 1, number 1, December 2012
  3. Khan, S., Qualitative Research Method: Grounded Theory, International Journal of Business and Management, Volume 9, Number 11, 2014
  4. Mejia, M.J., Poquiz, M. et.al., Effects of Mobile Games (Mobile Legends) to the Behavior and Health of SHS Students, 2018
  5. https://www.frontiersin.org/articles/10.3389/fpubh.2019.00247/full