Lived experiences of students in a public school enthusiast in playing mobile legends
Abstract
The research study comprises a pure qualitative approach bounded in grounded theory and thematic analysis – a system of qualitative research that based on the data of the participants, the researcher will come up with the suggested principles on how to remediate the live experiences of the Mobile Legend Players who are also learners, and to give some collected data to be discussed as an authentic approach of comparing and relating the lived experiences of both study habits and the playing habits of the Grade 12 Learners of Salcedo Vocational High School
References
Delos Santos, J.R.N., Cornillez, E.E., et. al., Mobile Games and Academic Performance of University Students, International Journal of Innovative Technology and Exploring Engineering (IJITEE) ISSN: 2278-3075, Volume-9 Issue-4, February 2020
Ibrahim, A., Thematic Analysis: Critical Review of its Process and Evaluation, West East Journal of Social Sciences, Volume 1, number 1, December 2012
Khan, S., Qualitative Research Method: Grounded Theory, International Journal of Business and Management, Volume 9, Number 11, 2014
Mejia, M.J., Poquiz, M. et.al., Effects of Mobile Games (Mobile Legends) to the Behavior and Health of SHS Students, 2018
https://www.frontiersin.org/articles/10.3389/fpubh.2019.00247/full